Name: Compatiblity Patch for The Elder Council and Unique Landscapes: Fallenleaf Everglade
Version: 1.1
Datum: 10/06/2008
Kategorie: Dungeons and Locations
Voraussetzungen: Player-Created MOD(s): The Elder Council, UL - Fallenleaf Everglade
Autor: Vorians
bersetzer: MC King

Beschreibung
===========
Ein Patch, der jedem erlaubt die Mod The Elder Council mit dem Unique Landscapes Teil Fallenleaf Everglade zu nutzen.
Note that you still need to download The Elder Council and Fallenleaf Everglade separately. Links are available in the Requirements section.

Details
=======
The Elder Council restores the government to Cyrodiil, and revamps the IC palace. It also provides a new city south of Skingrad, called Arenthia. Fallenleaf Everglade introduces a swampy region of wetlands south of Skingrad, and while the city of Arenthia itself is not affected, the road leading to the city gates occupies the same area as the swampland.
Unfortunately, using both mods together results in either total destruction of the swamplands, or a loss of the road leading to Arenthia with many trees floating above the swamp.

This patch ensures that the swamplands remain untouched, and recreates the road to Arenthia between the swamp and the Ayleid Ruin nearby. All floating trees have been moved to once again border the road, and the tiny land tear has been sealed. Two floating rocks have also been grounded, and pathgrids redrawn to match the new road location.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.


Installieren
============
1. Kopier die .esp in deinen Installationsordner \Oblivion\Data\
2. Start OBMM/Wrye Bash, aktiviere die .esp file.
3. Wichtig, diese Ladereihenfolge muss eingehalten werden, sonst startet das Spiel nicht!:
TheElderCouncil.esp
xulFallenleafEverglade.esp
TheElderCouncil-FallenleafEverglade patch.esp


Deinstallieren
==============
1. Starte den Oblivion Launcher, whle die Data File und deaktiviere die .esp file(s).
2. Lsche die esp aus dem Verzeichnis \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Fallenleaf Everglade.

Known Issues or Bugs
====================
This patch was built around version 1.4 of The Elder Council. It's possible that Giskard may make more changes to this area in future releases, in which case this patch will need to be updated too.

Chanelog:
=======

2008/06/10 - cersion 1.1 - updated to accomodate further changes made in The Elder Council.
2008/06/07 - Version 1.0 - Initial release.

KontaKt
=======

Original Autor: Keine Kontaktmglichkeit.
MC King im Scharesoft Forum oder per email: mc.king@hotmail.de

spam Mails werden gelscht.


Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Aberneth for Fallenleaf Everglade, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Giskard for creating The Elder Council.


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links zu den Mods die vorausgesetzt werden:
======================
The Elder Council: http://www.tesnexus.com/downloads/file.php?id=16701
Fallenleaf Everglade: http://www.tesnexus.com/downloads/file.php?id=17562
Fallenleaf Everglade DV : http://www.scharesoft.de/joomla/index.php?option=com_remository&Itemid=27&func=fileinfo&id=457

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Lade diese Mod bitte nicht berall hoch!
